import parole
from parole.colornames import colors
from parole.display import interpolateRGB
import pygame, random

import sim, main
from util import *
from dungeon import makeFloor, Room, TemplateRoom
import dungeon

template = \
"""
############ #   ##############
##########           ##########
#######                 #######
#####    o          o     #####
####                       ####
###        %                ###
###                          ##
##         %              %   #
#                             #
      %                        
#                             #
##                 %          #
##                           ##
###        %                ###
#####    o          o      ####
#####                    ######
#######                ########
###############  ##############
"""[1:]

legend = {
    '#':    dungeon.rockGenerator(colors['Gray']),

    '%':    parole.map.MapObjectGenerator("", 
            lambda: sim.Obj('mining equipment', 10, parole.map.AsciiTile('&',
                colors['Black']),
                blockMove=False, massNoun=True), clearFirst=False),
            
    'o':    parole.map.MapObjectGenerator("", 
            lambda: sim.Obj('wooden support pillar', 100, parole.map.AsciiTile('o',
                colors['Brown']),
                blockMove=True, blockLOS=True), clearFirst=False),
}

floorColor1 = colors['SandyBrown']
floorColor2 = colors['SaddleBrown']
floorName = 'dirt floor'
mixture = 0.5

diggable = [
    (12,0),
    (14,0),
    (15,0),
    (16,0),
    (15,17),
    (16,17),
    (0,9),
    (30,9),
]

class MessHall(TemplateRoom):
    def __init__(self, pos):
        TemplateRoom.__init__(self, template, legend, diggable, pos,
                floorColor1, floorColor2, mixture, floorName)

roomClass = MessHall
